Witryna10 lis 2024 · 使用AssetManager的方法LoadPrimaryAssets,LoadPrimaryAsset, 和LoadPrimaryAssetsWithType进行加载。 Asset Bundles UPROPERTY (EditDefaultsOnly, BlueprintReadOnly, Category = Display, AssetRegistrySearchable, meta = (AssetBundles = "TestBundle"))TAssetPtr MeshPtr; 当热更新 … WitrynaThe asset registry is a system that stores metadata about assets and allows searches and queries about those assets. It is used by the editor to display the information in …
UE4资源加载方式 - CodeAntenna
Witryna14 mar 2024 · 使用AssetManager的方法LoadPrimaryAssets,LoadPrimaryAsset, 和LoadPrimaryAssetsWithType进行加载。 Asset Bundles UPROPERTY (EditDefaultsOnly, BlueprintReadOnly, Category = Display, AssetRegistrySearchable, meta = (AssetBundles = "TestBundle"))TAssetPtr MeshPtr; 当热更新 … Witryna에셋 매니저 함수인 LoadPrimaryAssets, LoadPrimaryAsset, LoadPrimaryAssetsWithType 을 사용하면 적시에 프라이머리 에셋을 로드할 수 있습니다. 나중에 UnloadPrimaryAssets, UnloadPrimaryAsset, UnloadPrimaryAssetsWithType 을 사용하여 에셋을 언로드할 수 있습니다. 이와 같은 … thieme zgn
【UE4】资源管理之UAssetManager用法 - 知乎 - 知乎专栏
Witryna20 wrz 2024 · Preloader load all assets before launching HTML Site. I am currently creating a simple HTML page. The page contains an image, audio and a background … WitrynaAssetManager.LoadPrimaryAssetsWithType: Loads all assets of a given type: AssetManager.UnloadPrimaryAssetsWithType: Unloads all assets of a given type: … WitrynaDescription. Decide which assets you want to preload depending on the page. If a specific page needs a specific asset before others, you should preload it only on that … thiemeyer thomas reihenfolge